Tutorial

Tutorial posts from the AIHubMix team.

  • Page Assist in Practice: Four Everyday Browser Workflows with Local and Cloud Models

    Page Assist in Practice: Four Everyday Browser Workflows with Local and Cloud Models

    Most AI chat tools live in their own tab. You copy text out of a page, paste it into a chat window, and copy the answer back. Page Assist removes that round trip: it is an open-source browser extension that opens a model in a sidebar next to whatever page you are reading, plus a full-tab web UI for longer conversations. It started as a front end for local models running in Ollama, and that is still the default. But it also accepts any OpenAI-compatible endpoint, which means the same sidebar can

    9 min readTutorial
  • Migrating to GPT-6.1 Sol: 9 Things That Can Go Wrong

    Migrating to GPT-6.1 Sol: 9 Things That Can Go Wrong

    Moving from GPT-6 Sol to 6.1 Sol looks like a one-line change, and the price is the same. But there are a few breaking changes and some shifts in behavior, so changing only the model name can get you errors, a surprise bill, or an agent that behaves differently. OpenAI's GPT-6 migration guide covers most of the official changes. This post adds the things that tend to bite in practice. They're ordered from "fails loudly" to "fails quietly." 1. reasoning_effort: "none" returns a 400 What you'l

    8 min readTutorial
  • Choosing a Reasoning Effort for GPT-6.1 Sol: low to max

    Choosing a Reasoning Effort for GPT-6.1 Sol: low to max

    GPT-6.1 Sol has five reasoning effort levels: low, medium (the default), high, xhigh, and max. The big change from GPT-6 Sol is that none and minimal are gone, so low is now the floor. This one setting drives both latency and cost. You never see reasoning tokens, but you pay for them at the output rate ($10 per million for 6.1 Sol on AIHubMix), and they take up room in the context window. Pick the wrong level and you can easily pay several times more than you need to. What each level is for

    6 min readTutorial
  • How to Use a Real Face in Seedance 2.5 with AIHubMix Real-Human Assets

    How to Use a Real Face in Seedance 2.5 with AIHubMix Real-Human Assets

    AI video becomes much more useful when the person on screen stays recognizable from one scene to the next. AIHubMix real-human assets provide a consent-based way to use an approved face in Seedance video generation while keeping authorization, asset processing, and generation as separate, verifiable steps. This guide explains what real-human video is, how the AIHubMix workflow works, why it is useful, and how to create a Seedance 2.5 video from a real face. It also explains the difference betwe

    5 min readTutorial
  • Claude Opus 4.7 New Parameters Guide

    Claude Opus 4.7 New Parameters Guide

    This article covers two key changes to reasoning control in Claude Opus 4.7, along with complete usage instructions for both the AIHubmix native API and the Chat unified interface. See also: Anthropic official announcement and model change log.

    3 min readTutorial